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Jason
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Posts : 132
Join date : 2010-05-11
Age : 41
Location : Montreal

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PostSubject: League Layout   League Layout EmptyTue May 11, 2010 7:06 pm

Draft Date: May 21st farm team draft, June 15th NHL draft
Cost: $75 dollars to be collected before draft day.
Winning payout: To be discussed with the league.
Our first season’s draft will not be held in person but done over the internet on a forum that will be set up for the league. The pace should be quick, the time allotted for each pick is 10 hours. If a GM stalls on a pick he will be emailed after 6 hours as a reminder. If for some reason an emergency comes up due to family/medical/alien invasion the draft can be put on hold for a few days so that the person can sort things out.

NOTE: No picks from the first draft can be traded away

Order of Draft: The order will be determined by May 7th, 2010. The draft order will follow the standard snake drafting format: 1 to 10, then 10 to 1, and then 1 to 10 again, etc. This will be based on the previous regular season standings (First season will be drawn randomly).

However, there will be 2 drafts. The first draft round will be a prospects draft for our farm teams, which lasts ten rounds. Draft order will go in reverse sequence to the draft order we just determined for the main draft. For example, the prospects draft will start with position 10 and fall to position 1, then in snake format go from 1 to 10, etc. This should help to keep things on a bit more level playing field from the start.

The second draft will fill out for the rest of each GMs roster of the regular player draft in the order determined above. Which should last 25 rounds. Forwards, defensemen and goalies are eligible to be drafted in any position or sequence.

For each January draft, managers must let the commissioner know which players they wish to drop (up to five players) no later than seven days before the draft. If they do not, they will not be allowed to participate in the supplemental draft.

This means the initial draft is going to last 38 rounds (including both prospect and main draft). January drafts will last 5 rounds.
Future August drafts will last up to 15 rounds. In all future drafts in both September and January, the regular players and prospects will not be separated into separate segments as they will be this year. In all future drafts, prospects will be available amongst already active forwards, defense, and goalies.

Drafting Limitations: Players are eligible to be drafted in our league only if they are drafted or signed by an NHL team. Or they are of UFA/RFA status, and have played in the NHL in the past.

Salary Cap: None. Salary caps are murder for trades and they can really ruin a league unless 100% of the people are on the up and up of contract statuses, promotions/demotions.

Number of Players per Pro Team: Twenty Five [25]: Three (3) centers, Three (3) left wingers, Three (3) right wingers, Four (4) forwards, Four(4) defense, two (2) goalies, Six (6) benched players. PLUS Three (3) open spots to facilitate 2 for 1 or 3 for 2 (etc..) trades. Giving us a total of 28 slots per PRO team. All position eligibility is based on pool system league is using (ESPN).

Farm Team Regulations: Players are considered eligible for your farm team roster if they have played less than 82 regular season games or if they are eligible for this year’s upcoming NHL draft (like Tyler Meyers for example). We will consider the stats found on the web site www.hockeydb.com to be the final authority on whether a player is eligible or not.

Managers may NOT use prospects on their starting lineup unless called up to your pro team. Such an announcement must be made on the forums which will be titled “call ups”. At that time, the player will be added to the roster by the league commissioner, but it is up to the GM to slot him on the starting lineup if he wishes to play him for the following week.

Managers can trade for as many farm team prospects as they like, but they should remember that they can only carry 10 prospects on the team at the start of the next season. After which either a prospect needs to be moved up, or prospects dropped.

Number of Players per Farm Team: Ten (10). May only include players who are signed or drafted by an NHL team.

Once a player is called up to the pro team, he may not be sent back down if he has more than 50 NHL games experience. If the roster is full during a call up, the GM must select one player to drop who will then be eligible during the NEXT draft. (Example: Team A activates TJ Oshie from his farm team. He drops Jiri Novtny to the free agent pool due to an already full roster. Jiri Novtny may be picked up during the next possible draft by any team, Team A may re-drafted him if desired.)

If a player is sent back down at the (or before) 50 game NHL mark, a GM may place him back on the farm team. However, the player dropped for the slot opening may NOT be picked back up (Eg: Jiri Novtny cannot be picked back up).

A player MUST be promoted to the Pro Team by the start of the next season after reaching 82 games played in the regular season. Eg: James Neal is on Team A, and at the start of the 2009-10 season he has played 81 career regular season NHL games. The GM of team A may choose to keep Neal on his farm team all season if he wishes. But once he reaches the 82 game mark. He must be put on the PRO roster for the next season. All the points earned by a player on your farm team are not counted towards your week, they are lost points.

Exception: If a player is traded who has under 82 NHL regular season games played and was on the original team's starting roster, the new owner of that player can elect to place him on his farm team until he reaches the threshold where he must be cut or promoted.

Length of season: 22 weeks of Head-to-head competition (one-week increments), followed by 3 weeks of playoffs (three rounds of one-week increments). The last week of the season all GM’s will play, the GM with the most points at the end of the week wins $50. This amount leads to the whole duration of the regular season.

Scoring: Hybrid scoring is points-based but in a Head-to-Head format. Points are accumulated in the following categories:

For skaters: G (5 points), A (5), PIM (0.3), Shots (0.2), Hit (0.2), Block shot (0.2) +/- (1)
For goalies: W (8 points), SO (7), Saves (0.5), GA (-1)

Because the league is Head-to-Head, managers compete against one another in week-long, pre-set Head-to-Head competitions for the first twenty-two (22) weeks of the regular season (with the exception for the week of the all-star break/Olympics). Each manager plays. If there is a pre-planned shortened week for whatever event the system will tack on that small week to the following week.

NOTE: The first week of the season includes any games being played in Europe or Asia the weekend before the start of the regular season.

Each week of competition refers to games played from Monday to Sunday, and managers must make roster changes before the first game of the week for the upcoming week’s match-up, which are then locked in for the duration of that week. GMs receive either a win, loss or tie at the end of the week, based on accumulated points in all of the categories combined.

Tiebreakers: Playoff seeding tiebreaker will be based on the Head to Head record for most goals.

Playoffs: At the end of the season the top eight teams enter the playoffs. In the first round, the team seeded first faces the team seeded eighth, the team seeded second faces the team seeded seventh, the team seeded third faces the team seeded sixth, and the team seeded fourth faces the team seeded fifth.

The second round features the top surviving seeded team (determined from regular season standings) pitted against the lowest surviving seeded team, and the two teams seeded in the middle play each other.

The third and final round pits the two surviving teams against each other for the last week of the NHL regular season.

How many Players can Managers keep? Managers may keep players depending on their position in the regular season standings the year before. If players are to be dropped, for either the January draft, or August draft, the GM must make their dropped players (a max of 15 player drops per August draft and 5 for the January draft) known to the league one week prior via the league forum, 6 days before is too late. The GM will be unable to drop said players, and may only draft players until his roster (pro team, and farm team) is full.

10th and 9th place keep 15 players, plus one additional prospect
8th and 7th place keep 14 players
6th and 5th place keep 13 players
4th and 3rd place keep 12 players
2nd and 1st place keep 11 players

Trades: Trades can happen at any time during the year before trade deadline and right after the conclusion of the playoffs, and there are no limits on the number of trades a manager can make. (Except for the initial draft where there will be no trading until the draft has reached its completion)
NOTE: this veto rule is only to be used in extreme situations to prevent managers from “stacking” a single roster. No one is here to manage everyone else’s team. If a bad trade happen. So be it, the GM has his own way of managing his/her team. It is not up to the rest of the league to step in and manage a team collectively. We will only explore this avenue if it is very apparent that a team is stacking for the playoffs or diving for a better draft slot.

Trading Draft Picks: Apart from players, draft picks in both the January and September drafts are eligible to be traded.

Multi-player Trades: Trades where two players are traded for one, or three players are traded for two are allowed, as are other combinations. These three positions will remain unfilled after draft day, but will allow managers to make a 2 for 1 or 3 for 2 player swap without having to first drop a player. It is therefore possible at various points throughout the season for a team to have as many as 33 total players on their roster (excluding farm team).

For example, if Team 1 trades Gaborik to Team 2 for Comrie and Turris, Team 2 does not have to drop a player before adding these two players.

TBD/TBA trades: Not allowed, “friendly” I’ll get back to you after you’ve won the season trades are not allowed. They generally cause arguments if the player flops or exceeds expectations. At no point is a player allowed to trade for future considerations. This always leads to problems down the road if a player has overproduced, and even more so if the player has under produced.

Trades for cash ($$$): Not allowed. People cannot buy players or add money into a trade. Its simply not fair for the rest of the GMs who might be on a budget. Any GMs involved in this practice will have their season forfeited, including any cash they may have won. Bottom seeded teams will lose their first 3 rounds of picks.

Trade Deadline for playoffs: Trade deadline will be March 15th. After this date, no trades will be allowed until after the end of the playoffs.

Waiver pick-ups: Not allowed. The only way to change players between drafts is by way of trade.

Injured Reserve: None, seeing as how there is no waiver pickups.

KHL Protection: In situations where a manager loses a player to the KHL, they will be reimbursed as follows:
If that player scored more than 75 points during the previous season, the affected manager will be allotted one extra third round draft pick in the next September draft (at the end of the draft round).
If the player scored between 74and 60 points, the affected manager will be allotted one extra fourth round draft pick in the next September draft (at the end of the draft round).
If the player scored between 59 and 45 points, the affected manager will be allotted one extra fifth round draft pick in the next September draft (at the end of the draft round).

For Goalies: 40+ wins one extra third round pick at the end of that round in September.
30+ wins one extra fourth round pick at the end of that round in September.
25+ wins one extra fifth round pick at the end of that round in September.

League Changes: Every year during the off season, owners can submit proposals for rule adjustments or additions. Majority vote of six to four ACCEPTS proposed changes.

Cheating: Any GM(s) found cheating will have their season forfeit (if in contention of potential money prize, will also lose their winnings and entry fee.) If in the bottom 4 of the league first three rounds of the summer draft will be forfeit. Any GM caught cheating a second time will be kicked out of the league. NO warnings on the first infractions, and no third chances.
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